Quake 2 3.20 Patch Download

Quake 2 3.20 Patch Download Average ratng: 6,1/10 6393 reviews

Download Quake 2 Patch v3.20 (13.2 MB) by Id Software. New map single player for Quake 2 that was tested in KMQuake2 0.20 (update 7) and vaniila Q2 (3.20 version). Quake III: Arena - Tremulous v.1.2 beta: gra: 5.1 MB: 3/20/2017: 31.3K: 187: Quake III: Arena - v.1.32: patch: 28.1 MB: 10/8. » Quake 2 » q2-3.20-x86-full-ctf.exe We spent four hours with a ray-traced enabled build of Watch Dogs: Legion and were again, floored by its recruitment system.

Quake 2 3.20 Patch Download Mediafire

Home»Fixes»PC»Quake 2»Quake 2 Download Quake 2 File information File name. I double dare you to fill this field! PLEASE NOTE THAT THIS PATCH IS FOR STEAM VERSIONS ONLY! This patch can be used with the retail versions of Quake II but the default directory is that of the Steam version. These patches will install music for Quake II. Quake II:Ground Zero and Quake II:The Reckoning appear to use the same music track. The current patch will use 100MB of space.

Yamagi Quake II is an alternative client for id Softwares Quake II. Ourgoal is to provide the best Quake II experience possible, we strive topreserve the game play as it was back in 1997. Thus we aim mostly forbug fixes, stability and gentle enhancements were appropriate.

Features

Yamagi Quake II has a lot of unique features. The most notables onesare:

  • A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. The original OpenGL 1.4 and even the Software renderers arestill supported. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing.
  • Full support for widescreen displays and arbitrary resolutions. TheHUD can be scaled to be readable on HiDPI displays.
  • Support for surround sound, from stereo up to 7.1 channels and evenHRTF. The background music can be played from OGG/Vorbis files, a CDdrive is no longer necessary.
  • A rewritten savegame system. Yamagi Quake II savegames are completelyreliable and backward compatible between releases.
  • Highly precise timings. For example, on a flat panel display with a59.95 hertz refresh rate and vertical synchronisation (vsync) enabledYamagi Quake II is running at exactly 59.95 frames per second.
  • In comparison with the original client over 1.500 bugs were fixed. TheYamagi Quake II client is very well tested and stable. The dedicatedserver is able to run for weeks without a single restart. Last but notleast the code is fully 64 bit clean and highly portable.

Yamagi Quake II supports the following platforms:

  • FreeBSD
  • Linux
  • OpenBSD
  • Windows

Some additional platforms are supported by the community. Yamagi QuakeII works on them, but there may be bugs. The Yamagi Quake II developersmay not be able to fix these bugs due to the lack of required hardwareor software:

  • Haiku
  • Mac OS
  • NetBSD
  • Solaris

News

On 2020-10-17 Yamagi Quake II version 7.45 was released. Changesare: /ghost-recon-advanced-warfighter-2-cd-key-generator-free-download.html.

  • Fix some input option not getting saved.
  • Limit busywaits to the full client. This lowers the cpu consumptionof q2ded considerably.
  • Rework the build system to be more distribution friendly. The baseCFLAGS and LDFLAGS can now be overridden by the environment and byoptions passed to make. (by Simon McVittie)
  • Fix some corner cases of broken IPv6 connectivity.
  • Fix qport colliding between several Yamagi Quake II clients.
  • Keyboard keys unknown to Yamagi Quake II can now be bound.
  • Adaptive vsync is now supported by setting r_vsync to 1.
  • Implement coop_pickup_weapons. When set to 1, a weapon may bepicked up by coop players if the player doesn`t have the weapon intheir inventory or no other player has already picked it up.
  • In coop elevators wait for coop_elevator_delay seconds.
  • If cl_anglekick is set 1 angle kicks are ignored. This breaksthe gameplay a little bit, but helps against motion sickness. Thiscvar is cheat protected.
  • Add listmaps command and autocompletion for maps. (by JBerg)
  • Make wait in scripts wait for 17 ms. This fixes some movementmakros.
  • Support for Haiku. (by David Carlier)
  • Add a mods submenu. (by earth-metal)
  • Add the vstr command and nextdemo cvar. Ported from ioquake3.(by Denis Pauk)

Note: The Windows binaries were repacked on 2020-11-27 to include anewer opengl32.dll working around abug causingcrashed in some situations.

On 2020-02-24 Three Wave Capture The Flag version 1.07 wasreleased. Changes are:

  • Small bugfixes.

On 2020-02-24 The Reckoning version 2.08 was released. Changesare:

Quake 2 3.20 Patch Download Windows 7

  • Several fixes for subtle bugs (by BjossiAlfreds)

On 2020-02-24 Ground Zero version 2.07 and was released. Changesare:

  • Several fixes for subtle bugs (by BjossiAlfreds)

Downloads

Source code archives for the official releases. Instructions forcompiling the source into binaries are included:

  • Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version7.45
  • Three Wave Capture the Flag: Three Wave Capture the Flag, Version1.07
  • The Reckoning: The Reckoning, Version2.08
  • Ground Zero: Ground Zero, Version2.07

/c-ludo-game-source-code-free-download.html. Precompiled Windows binaries: Yamagi Quake II forWindowsPrecompiled Mac OS binaries (unofficial): Yamagi Quake II forMacArchive with all code and binaries ever released: Yamagi Quake IIArchive

Precompiled Windows testbuilds: Yamagi Quake II for WindowsTestbuilds

Documentation

The documentation is included in the source archives and with theprebuild Windows binaries. An online version can be found here:Yamagi Quake IIDocumentation

Quake 2 3.20 Patch Download Torrent

Contribution and Bugreports

The development of Yamagi Quake II is hosted on Github. If you want toreport a bug or send some nice patches please open an issue or a pullrequest in the appropriate subproject. You can find our organizationat: github.com/yquake2

If you’re planing to work on a bigger feature, please do yourself afavor and ask if we’re interested before spending time onto it. Wedon’t merge every feature that’s submitted to us just because the codeis already there. Maintainability, integration with the existing codeand our general focus are of great concern, too.

  • COOP or DIE for Quake 2 version 10.04

    April 30, 2010
    q2coopordie1004.zip - 569 Ko - Dll and content files

  • For the Open Source code, look at the development page.
    You need a Quake 2 retail copy to play COOP or DIE. If you haven't it, you can digitally buy it at low cost on id Software storeor on Steam.
    Don't forget to patch with the latest Quake 2 point release 3.20.
    q2-3.20-x86-full.exe - 13 Mo - on IdSoftware FTP
    q2-3.20-x86-full.exe - 13 Mo - mirror on PlanetQuake.com
    q2-3.20-x86-full.exe - 13 Mo - mirror on QuakeDev.com
  • Additional maps

    Download these files, and unzip them in your quake2/coopordie/maps directory.
    The Stench series by 'The huge'
    stench_0_to_4.zip - 4.7 Mo
    The Premonition of Angron by Jonas N.P. Lindstrom
    angron2.zip - 4.2 Mo
  • XmlRulesTool1 1.0

    February 27, 2003
    xmlrulestool1.0.zip - 28 Ko - Tool to create XmlRules files easily, source files included

  • Archive :
    WorldServer 0.6 for COOP or DIE
    February 13, 2008
    q2coopordie06.zip - 532 Ko - Dll and content files
    You need a retail Quake2 version 3.20 to use these files.
    The source files are available on SourceForge SVN
    WorldServer 0.5d for COOP or DIE
    November 28, 2006
    q2coopordie05d.zip - 532 Ko - Dll and content files
    You need a retail Quake2 version 3.20 to use these files.
    q2coopordie05d_src.zip - 377 Ko - source files
    WorldServer 0.5c for COOP or DIE
    July 13, 2006
    q2coopordie05c.zip - 531 Ko - Dll and content files
    You need a retail Quake2 version 3.20 to use these files.
    WorldServer 0.5b for COOP or DIE
    July 12, 2006
    q2coopordie05b.zip - 531 Ko - Dll and content files
    You need a retail Quake2 version 3.20 to use these files.
    WorldServer 0.5a for COOP or DIE
    July 7, 2006
    q2coopordie05.zip - 531 Ko - Dll and content files
    You need a retail Quake2 version 3.20 to use these files.
    WorldServer 0.4c for COOP or DIE
    with KMQuake2 engine inside
    December 23, 2004
    q2coopordie04c.zip - 6,2 Mo - executable files
    You need a retail Quake2 version 3.20 to use these files.
    q2coopordie04b_src.zip - 1,6 Mo - source files
    (Worldserver PHP script included)